About Me

I’m a game designer with a background in instructional design, which means I think deeply about how people learn, make decisions, and stay engaged—then I build systems that support that experience.

I’ve spent over a decade designing learning experiences in education and technology, and that work naturally evolved into game design. At the core, both disciplines ask the same questions:

What choices am I giving the player? What feedback do they receive? And how does the system respond to them over time?

My design interests center on:

  • player decision-making and tradeoffs

  • systems that create emergent outcomes

  • mechanics that support curiosity rather than punishment

  • humor and thematic coherence as tools for accessibility

I’m especially drawn to tabletop and systems-driven games because they expose the design clearly—there’s nowhere for mechanics to hide. I enjoy rapid prototyping, playtesting early, and iterating based on real player behavior rather than assumptions.

Through game design, I explore how structure and freedom can coexist: how rules guide play without dictating identity, and how players define success in their own way. Whether I’m designing a satirical university campus or a tightly scoped core loop, my goal is the same—to create experiences that feel intentional, replayable, and human.

When I’m not designing, I’m learning—about systems, narrative, accessibility, neuroscience, and how small rule changes can dramatically reshape player experience.